Network Units
Network Units - Multiplayer Decentralized
What is Network Unit:
Network units are a way to Design multiplayer games and give developers an easy way to integrate multiplayer functionality. We will use the Ethereal blockchain and its smart contracting functionality to create a platform that allows hardware owners to serve their owners. do so Gamers can get tokens from a platform by connecting their wallets to their game accounts to become active clients. Therefore Network Units have unique mining processes in two very different but interesting ways to get tokens.
Why Multiplayer Gaming:
Game with multiplayer aspect makes gamers longer. Realtime First Person Shooters generally have single player and multiplayer modes and the addition of multiplayer mode can increase the average game clock played to 7 factors.
Problem:
Wasted computing resources
Most personal computers and server computing power are leased and bandwidth is not fully utilized. Improper server plans, requiring you to subscribe to plans higher than necessary, or the average owner of a computer that is mastered who use them for web browsing, writing documents and games occasionally candy candy are certain examples of this.
Multiplayer functions can be painful and expensive to integrate
Writing your own network code can be complicated and time-consuming. Managing your own server can be both complicated and costly. As a game developer we understand that the more time you have to work on the creative aspects of the game the better.
Imagine gamers can be complicated
Without the right incentivization gamer can quickly get bored with a potentially great game. Multiplayer integration will help but other incentivization rates especially regarding earnings earnings can take longer. Unfortunately this can be a very expensive feature because the developers have to fund it.
This is not a fair fight
Gamers expect a fair match and a good challenge. Unfortunately, most of them do not get it. Cheating or broken bearded mechanics ruin the entire gaming community. Gamers become demotivated, stopping content spending and full economic potential from missed games.
Big games require great infrastructure
Infrastructure limited to game launch can turn the game into a failure. Network latency or down-time kills gaming experience and optimizes resource efficiency makes game development more expensive. Loss of turnover and subsequent damage damage is significant. The 2014 DDOS Xmas attack on Sony is a well-known example of this.
Our Solutions
All of the above mentioned problems can be solved or repaired by the Network Unit platform.
Turning waste into treasures
There are a lot of unused processing power and bandwidth out there, Network Unit intends to make use of it into blocked, replicated infrastructure used for cost-effective and reliable multiplayer games.
Multiplayer functions can be easier and cheaper to integrate
We easily integrate Unity Asset developers to be released because they have to write complex network code and the infrastructure that drives it. It will be available on the Unity Asset Store which is a very popular third-party market for Unity Engine.
Gamers can mine tokens by playing
Unique network units in the sense that the verification process rewards gamers who connect their wallets to their game accounts with tokens as they help verify the service provider. This not only helps increase the number of active users but can encourage new players to your game who are looking for new ways to get tokens and have a lot of fun in the process.
A reputation system for
Network Unit Framework will have a built-in cross-platform reputation system. This way when you become a collaborative player in one game, chances are you will match the collaborative players in all the games you play on the NU infrastructure.
Network Units are decentralized
Because NU platforms are decentralized, we can offer more flexible solutions supported by automatic failover in case of malpractice or deliberate malpractice. This ensures players move seamlessly to new providers so their game can continue uninterrupted.
The:
Masternodes / Service Provider
Masternodes feature will be required to provide stock and run host applications. This host application will serve requests based on our multiplayer framework. Masternodes can act as relays for other host masternodes and take over as new hosts in the event of a failure. Masternodes will also be responsible for verifying peers. Clients (Gamers with connected wallets) will also verify that they are actually providing their resources.
Gamers / Active Clients Active:
clients are gamers who connect their wallets to their games that utilize the NU multiplayer framework. This allows them to participate in our verification process running in the background. This not only helps make infrastructure stronger and more reliable but Active clients can obtain tokens to participate in this process.
Proof of Service:
Verification of the Online Provider /
Online Verification Provider is requested from a node with a random number of verification nodes that will try small network functions by the service providers installed on the node. Mismatch or timeout results in the verification node or node complained using our smart contract. This will be triggered by the Service Provider application.
Not only the affected reputation but also the Node shares (NU tokens) can also be affected. In the case of verification where the result is negative (where the result is not equal to the majority) the node will be subject to a fine from the stock and its reputation. If the result is positive (the majority of nodes verify with the same result) the node will be given a reputation and in some cases, the NU token.
To summarize:
Verification is done randomly between nodes or on request
Some nodes are involved in the verification process
Reputation may be affected by verifier and verification applicant
Reputation is positively affected with duration without (positive) and negative complaints with negative (negative)
Rest periods, dishonesty and abnormalities bad depending on the negative reputation.
Verify Active Client
Active Clients are gamers who connect their wallets to their game accounts. This is done through our dashboard and not the game itself to avoid potential problems with the gaming market. This game will provide a unique code that users can cast into our smart contract to get rewards for playing. In the background, the client will add another verification layer that works very similar to Peer Verification described above.
with robust infrastructure
Verification Verification Policy
Enhanced
Hosted Application
Developer Game
User
Integration
Details of Token Sales:
Presale Started: December 23, 2017
Presale End: January 21, 2018
NAME: NetworkUnits SIMBOL
: NU
TOKEN PRICE: 1 ETH = 500 NU
SUPORT TOKEN: ERC20
TOTAL SUPPLY For Sale: 15,817,083 NU
Hard Cap: 16.666 ETH
Minimum Cap: 3333 ETH
More Info:
Ann Thread: https://bitcointalk.org/index.php?topic=2313083
Website: https://networkunits.io
Whitepaper: https://networkunits.io/dl/network-units-whitepaper-latest- 3.pdf
Twitter: https://twitter.com/network_units
Telegram: https://t.me/networkunits
Medium: https://medium.com/@networkunits
Raddit: https://www.reddit.com/r / networkunits /
AUTHOR:Uzael5968
MY WALLET: 0x7631a7781f42B83CC1A40C3D0d44b3A4CD5b2254
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